This is so specifically calibrated to my interests it almost feels rude.
A cursed role-playing game. A group of high school sophomores. A summer in 1992. A comic that understands the magic of kids taking imaginary worlds dead seriously until the imaginary part stops feeling optional. I was in from the premise alone, but Creatures & Corridors earns that setup by moving fast and knowing exactly when to lean harder into the nightmare.
What I like most is that the book never treats nerd culture as a joke. The tabletop obsession is the point. These kids care about the campaign, the rulebook, the dumb in-jokes, the hierarchy at the table, and the feeling that the game matters more than anything else in the room. That affection gives the horror teeth when the line between play and danger starts dissolving.
The art also gets why this kind of story works. When the ordinary suburban spaces begin warping into traps, dungeons, and monster territory, the book does not waste time explaining the vibe to death. It just lets the images go feral. That confidence goes a long way with me.
If you like horror with geek DNA, summer-break nostalgia, and a setup that gets unhinged in a very satisfying way, this one absolutely has the goods.
Where to buy: